I really like all the fancy lighting and attention you devote to little details in that regard. The piece looks pretty well balanced in terms of color and lighs/darks as well as composition too.
Pillars - (or whatever you call those rectangular protusions - im not good with architecture,sry :s) - on the big blocky structure on the left side of the castle DO look copypasted though - it kinda messes up the perspective of the thing and makes that section look a bit crooked.
And the other thing is that there's something off about the raft too - I'm guessing it probably has to do with perspective too.
Otherwise - Well done; and good luck with the CoTM!
Spot on, good sir! Thank you for the awesome feedback! I appreciate the review very much!
The pillar-ish dealies on the Grand Hall (I think that's what part it's supposed to be) are indeed "copypasted". It was early on in the process, and I realized much later what a compromise to quality that made, so I'm not going to be doing too much of THAT in the future, but by then I had moved on and didn't revisit it as I probably should have. As for the perspective issues, I think I can clear that up. My horizon is too high, LOL! I set it all with a much lower horizon, but couldn't get my Mordor in properly so cheated it up and forgot to correct my vanishing points! I should have just adjusted my hill instead, now that I think about it, to make room. Oh, well! You live and you learn, right? ;-)
I like the muted color scheme you chose to go with here. The character design is pretty appealng and convincing as well. The blue flares are a bit too punchy in my oppinion - i'd mute them down a bit.
Line work could use some rifinement, but otherwise pretty decent.
One major gripe I have with this piece are the big black spots to the left and right of the character. They're supposed to be falling debris or something but they are blended in in such an intrusive way that they produce a "What the heck! Get this out of my face and let me see the picture!"- effect. Kind of ruins the composition to be honest.
Otherwise pretty decent work. Keep it up.
I am grateful to receive such amazing critique. It helps me a lot thank you!
You've definitely improved since your last entries.
Linework is kind of unrefined, but the lines do look interesting. I'm not entirely sold on the way you depicted segments on her jumpsuit, especially on the abdomen section - the pattern there makes it harder to grasp which way the torso is turned.
Shading is pretty nice. And the backround fits in nicely.
But also I actually loathe the effect you chose to go for with the blue glow. It may be a personal prefernce, but it REALLY clashes with the way you depicted the rest of the smooth light in the scene - especially the spotligts inside the other monster's jaw.
I think the main problem with it is that you did not treat it as a light source - it's literally looks like a bunch of teal colored pixel sploshes on top of your canvas and it does not blend in.
Otherwise a pretty decent work.
Cheers and keep it up.
Thank u for your critique.
what u described is exactly what I think about it as well. I forgot what I wanted to attain half way through and lost a clear vision for this piece. But this is the result and Im not satisfied. Next time I will not do the same mistakes.
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